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UX/UI redesign · Pet-care app · 2024

Furry Paradise 2.0: your pet comes first

A pet-care app redesign so busy owners can book, buy and look after their pets in one calm place.

Role
UX research, UX/UI design, visual design
Timeline
2 weeks, 2024
Tools
Figma, Unsplash, Iconify
Team
Solo course project
Furry Paradise 2.0 cover: title on forest green beside the pet-care home screen.

Context

Grooming, vets, food, daily care, adoption and community in one app

Furry Paradise is a pet-care app for grooming, vet visits, food and supplies, daily care, adoption and a local pet community. Version 1.0 had all the right services, but they were hard to find, hard to read and hard to book. 2.0 rebuilds the experience around one idea: your pet comes first.

The problem

Pet care is scattered across too many places.

Busy pet owners need one trusted place to book care, buy supplies and keep track of their pet’s routine, because juggling separate apps, calls and reminders makes it easy to miss what their pet needs.

Process

What owners told us

Owners want to see who is handling their pet. Bookings happen in short gaps between work and walks, so every extra screen is a reason to quit. Feeding, meds and vaccines live in memory or on paper, and meetups are hard to find. I audited 1.0, set three principles and flattened the structure to five tabs and one pet profile.

Key decision · Before & after

One clear next step

What changed

  • Home: one clear next step instead of four competing tiles.
  • Grooming: price, duration and a real Book button on every package.

Final work

Book in three taps, care between visits

A friendly welcome and one short pet form tailor everything after it. Home greets your pet by name and shows today’s care and the next booking. Pick a day and a free slot, review a clear checkout with the total, and get a confirmation with calendar and directions. Vet visits show credentials before you book, and a daily checklist keeps food, meds and walks on track.

Reflection

What I learned

Hierarchy beats decoration

1.0 used colour to make things exciting; 2.0 uses it to show what matters.

Content is a design material

Writing real prices and slots in mid-fi exposed problems no grey box could.

Next

Run the planned tests, add reminders for vaccines, and design a groomer-side view.